One Game a Month is rather an ambitious goal all by itself, and I doubt that I will need any additional challenges to make it interesting. However, to get the most out of the endeavour, I have decided to create and maintain a list of secondary goals I may try to fulfil on the way, such as genres I would like to explore, functionality I would like to implement and tools I would like to learn.
Assets
- Art from the Liberated Pixel Cup
- Art from Kenney.nl
- Music from Incompetech
- Custom set of paper doll sprites
- Custom soundtrack
Functionality
- Save function
- Replay function
- Endless game
- Crafting/mixing/upgrading system
- Procedurally generated content
Genres
- Roguelike
Puzzle game(prismatic-zealotry)- FPS
- Metroidvania-style platformer
- Danmaku shooter
- Side-scrolling rhythm fighter
- Card game
- Stealth game
- Turn-based platformer
Themes
Time as space(clockwork-clusterfuck)- Limited resources
- Reverse unlockables
Colours(prismatic-zealotry)- Poetry
Tools/technologies
- Pygame
- Ren’Py
- Inform7
- Browser-based game
- LAN Multiplayer
- Asynchronous multiplayer
- Touch devices
- Unity3D? (Maybe not this year)
Vague ideas
- Cellular automata
- Glitches part of gameplay
- Squidi’s Three Hundred
- Absurdly long title
- Strange or unpredictable physics
- Blurred line between the game world and GUI
- Polar coordinates
- Infinite Tetris
- Randomness