Spent some time drawing tile sets and designing prototype maps for this month’s project, The Quest for the Oblong Conglomerate. So far, I’ve got a town exterior and three wilderness/cave maps.
Yes, those are 4×4 pixel tiles. Suffice to say, aesthetics are not among my top priorities for this project. Still, I think they look decent enough for now, with the possible exception of the town.
Of course, I expect to have to tweak the maps a bit once they’re in the actual game—I can’t even vouch for their playability at this point.
As prototypes go, they will suffice for now. This leaves the town interior, but I’ll do that later. I haven’t even figured out what purpose the town will serve, yet.
I’m using Grafx2 for the tilesets and Tiled to turn them into maps.